Why I Left Deep Silver

Within fifteen minutes of announcing that my job at IGN had been cut, I had a text message on my phone from Deep Silver's North American Marketing Director (and my friend) Aubrey Norris, alerting me of an opening on her team. I accepted their offer a mere 48 hours later. I'll be forever grateful to them for catching me when I fell.  

But after long, long hours of thinking, I've decided to resign from my position at Deep Silver, and look for opportunities elsewhere.

This decision was a difficult one, but born out of necessity. The role I was given involved a lot of fantastic, fulfilling work, but also a tremendous amount of marketing execution, and other things that simply don't come naturally to me. My strengths have always originated in more creative spaces -- especially writing. I wasn't able to properly harness those strengths in that role, nor did I feel passionate about the work I was doing. And a lack of passion can poison the team just as much as the individual feeling unfulfilled.

 I wanted to explain my actions in detail for a few reasons. Chief among them: to clarify that my departure is not due to a lack of faith in Deep Silver, nor a disinterest in its games. (I actually just pre-ordered Saints Row IV on Steam with my own money, and you should, too!)

Saints Row IV. Cannot wait.

Gamers don't realize how dedicated the Deep Silver team is. The entire North American branch of the company consists of six people. Six. They do it all, to get awesome games to the entire country. It's really quite astounding how small publishers pull it off, but that was one of the most valuable lessons I learned during my brief stay. 

And I'm thrilled that the company made a splash with Dead Island (Was that a pun? I think it was a pun.), and followed that success with acquiring the Metro and Saints franchises. Things are looking up for Deep Silver, and I hope my resignation is less than a hiccup to them.

The job just wasn't a good fit for me. It happens. And now I'm looking for something else. A position in which I can continue to work on my writing -- perhaps even at a game developer. If I'm ever to grow into a better author and creator, I need to be writing full time and working with creative content.

But regardless of where I end up, I only wish the best for my former team. They deserve every success, and I'm sure they'll have it.



Important Post script:  a special note of love for my former colleague Maurice Tan, who felt neglected by this post as he works in Munich, not the United States.